Soon budding artists will be able to create animated films without a Hollywood-sized budget. That’s thanks to Mosketch, software being developed jointly by EPFL and start-up Moka Studio. With just a few pen strokes, artists can make cartoon characters, animals, and other figures jump, run, swim, and dance. And even though Mosketch delivers performance on par with the most expensive animation applications, it doesn’t require any advanced 3D know-how.
Credit: © 2016 EPFL / Alain Herzog
Mosketch works by bringing together and improving two major animation methods: direct kinematics, in which artists change each of a character’s joints individually; and inverse kinematics, in which artists can guide any part of a character’s body. The software lets artists transparently switch from one method to another – unlike the current market heavyweights – and model a complete posture with just a few sketches.
Another Mosketch innovation is the enhanced algorithm used to calculate 3D characters’ postures. The algorithm runs in parallel – making it 10 to 150 times faster and letting artists shape a character’s posture in real-time. And it has potential for use in other research applications, such as virtual reality and robotics.
Tutorial: Creating a Fall animation with Mosketch in 12 minutes from Moka Studio on Vimeo.
For more information, see www.mokastudio.com
Contacts and sources:
by Sarah Bourquenoud
École polytechnique fédérale de Lausanne (EPFL)